About The New Game Sanguozhi 11
Here is the new album (original soundtrack of the game) added to my library :).
BTW, let's see briefly what I find about the pros and cons of the new game. I've spent several days playing it and summarized those:
Pros:
BTW, let's see briefly what I find about the pros and cons of the new game. I've spent several days playing it and summarized those:
Pros:
- Damn Good Art, just as what the series used to be, could be the best of the series with the whole new 3D map, better warrior portraits, big screen animation of each scenario, and the main menu design;
- The Most Exciting Part of The Game: Peer-to-peer Fighting. I just like it when the whole process has also been set into a three-dimensional environment and more details are presented, as well as more than one person of each side are involved in the fight so it is no longer purely the so called "peer-to-peer". The weapons, the horses, and the costumes, the fighting styles, and the backgrounds are more vivid and realistic, based on what is described in the original book "Romance of The Three Kingdoms". The peer-to-peer arguing part, however, is not as impressive as the fighting part, notwithstanding its similar whole 3D environment;
- Better Battling Tactics and Combinations You Can Imagine With Lots of New Special Battling Skills From Thousands of Warriors. The geographic position of the troops, the current technological level of the forces and many other factors can also affect your blueprint of the war you are facing. In Sanguozhi 11, the war part is exaggerated and the interior development part is simplified. Literally, every player can develop his own strategy on his way to reunite the whole China;
- Hundreds of Special Skills Personalize Each Warrior/General. This continuation is no longer an RPG plus Strategic game, it is in the same style as the 9th one, unlike what we saw in the 7th, 8th, 10th works where you can play in anyone's identity. However, it well personalized the warriors by assigning only one special skill to each person, no matter whether it is related to the exterior war against other forces, the interior development of your own cities, or any other kind of logistics. Having a particular person working for you is very much different from another one if they had different skills. You are the boss to make well use of those diversified skills and distribute those employees of yours to their best adaptive locations for your own ambitiousness!
Cons:
- The Computer AI is Still Low Low Low. Are all computers stupid? Yes they always are. Even under the most difficult level to choose the most difficult-to-develop forces I feel is too easy to beat the computer as long as I get to know what all the Japanese words are about. Nobody can resist my attacks and nobody can even make a threat to the territory I controlled, especially in the later stage of the game when I just won every battle no matter whether the war was initiated by my force or the CPU forces. It could be very fast for an old gamer to lose his interest.
- Not Many Historical or Fictional Events Happen To Dramatically Change The General Trends of The Forces. I still believe the players who play the game are very interested in the original stories of the three kingdoms. Although the bio of each person is in more detail, both historic and fictional, I really didn't see much of them in the game. In the 10th installment, under the setting of allowing those famous events to exert an influence on the gameplay they saw a lot of them just happen as the timeline is moving forward, so long as a certain bunch of prerequisites for each event are met. But in this one, the player who starts the game from the first script, or any other script, can never stick his game to the general development depicted in the original novel.
- The Unusual Fluctuation of The Food Prices Could Be Used By Sneaky Players To Make an Unusual Profit. I didn't study it thoroughly but I just know "buy in and sell at a profit". If I had, the game should be further easier.
- The Music Part Is Not As Impressive As Its Predecessors. Maybe the former ones are just so hard to surpass because they are simply outstanding, and the composers are lack of new ideas. Each track for a certain circumstance is very short so that if you are fighting a certain long war you hear the repetition hundreds of times and you might feel to turn it off.
There are lots of nuts and bolts I can't write down here, but those are my main personal points.
2 Comments:
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