Highly Anticipated RPG Masterpiece: Neverwinter Nights 2
From Gamespot.com
We take an exclusive look at this role-playing game sequel and discuss the story and character development with one of the finest RPG writers in the business.
The classic role-playing game puts you in the role of a would-be hero who must perform a bunch of quests, recover a bunch of treasures, gain a bunch of experience levels, and maybe fight a bunch of monsters, some of which may or not be skeletons. But the upcoming sequel Neverwinter Nights 2 from developer Obsidian Entertainment and publisher Atari will offer a very different experience, because the game will not only ship with a massive single-player game that will eventually make you one of the most important and powerful characters in the world, and also because it will ship with a robust toolset and everything you need to build and play your very own adventures online. Fortunately for us, Obsidian creative director Chris Avellone--whose writing and design credits include the flawed-but-still-enjoyable Knights of the Old Republic II, the post-apocalyptic RPG Fallout 2, and the cult-classic Planescape: Torment--gave us a guided tour of what this sequel has to offer. A warning for Torment fans: this preview contains a spoiler that may make you get all nostalgic and misty-eyed.
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Neverwinter Nights 2 stands to become the same kind of successful, all-in-one RPG package that the original Neverwinter Nights was, just better--with more content, a more-powerful editor, and an even more-substantial campaign with bigger party sizes and much more-compelling character interaction. The sequel is scheduled for release in October.
Neverwinter Nights 2 Updated Impressions - Character Creation, High-Level Battles, Story, and Character Development ->
PREVIEW Posted: August 12, 2006 - 9:54 AM
Plus, a brief video preview from the August 2006 PC User magazine (Australia) provided by Pstarky on YouTube:
We take an exclusive look at this role-playing game sequel and discuss the story and character development with one of the finest RPG writers in the business.
The classic role-playing game puts you in the role of a would-be hero who must perform a bunch of quests, recover a bunch of treasures, gain a bunch of experience levels, and maybe fight a bunch of monsters, some of which may or not be skeletons. But the upcoming sequel Neverwinter Nights 2 from developer Obsidian Entertainment and publisher Atari will offer a very different experience, because the game will not only ship with a massive single-player game that will eventually make you one of the most important and powerful characters in the world, and also because it will ship with a robust toolset and everything you need to build and play your very own adventures online. Fortunately for us, Obsidian creative director Chris Avellone--whose writing and design credits include the flawed-but-still-enjoyable Knights of the Old Republic II, the post-apocalyptic RPG Fallout 2, and the cult-classic Planescape: Torment--gave us a guided tour of what this sequel has to offer. A warning for Torment fans: this preview contains a spoiler that may make you get all nostalgic and misty-eyed.
...
Neverwinter Nights 2 stands to become the same kind of successful, all-in-one RPG package that the original Neverwinter Nights was, just better--with more content, a more-powerful editor, and an even more-substantial campaign with bigger party sizes and much more-compelling character interaction. The sequel is scheduled for release in October.
Neverwinter Nights 2 Updated Impressions - Character Creation, High-Level Battles, Story, and Character Development ->
PREVIEW Posted: August 12, 2006 - 9:54 AM
Plus, a brief video preview from the August 2006 PC User magazine (Australia) provided by Pstarky on YouTube:
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